Razer Deathstalker com Chroma

', enableHover: false, enableTracking: true, buttons: { twitter: {via: ''}}, click: function(api, options){ api.simulateClick(); api.openPopup('twitter'); } }); $('#facebook').sharrre({ share: { facebook: true }, template: '
', enableHover: false, enableTracking: true, buttons:{layout: 'box_count'}, click: function(api, options){ api.simulateClick(); api.openPopup('facebook'); } }); // Scrollable sharrre bar, contributed by Erik Frye. Awesome! var $_shareContainer = $(".sharrre-container"), $_header = $('#header'), $_postEntry = $('.entry'), $window = $(window), startSharePosition = $_shareContainer.offset(),//object contentBottom = $_postEntry.offset().top + $_postEntry.outerHeight(), topOfTemplate = $_header.offset().top, topSpacing = _setTopSpacing(); //triggered on scroll shareScroll = function(){ var scrollTop = $window.scrollTop() + topOfTemplate, stopLocation = contentBottom - ($_shareContainer.outerHeight() + topSpacing); $_shareContainer.css({position : 'fixed'}); if( scrollTop > stopLocation ){ $_shareContainer.css( { position:'relative' } ); $_shareContainer.offset( { top: contentBottom - $_shareContainer.outerHeight(), left: startSharePosition.left, } ); } else if (scrollTop >= $_postEntry.offset().top - topSpacing){ $_shareContainer.css( { position:'fixed',top: '100px' } ); $_shareContainer.offset( { //top: scrollTop + topSpacing, left: startSharePosition.left, } ); } else if (scrollTop 1024 ) { topSpacing = distanceFromTop + $('.nav-wrap').outerHeight(); } else { topSpacing = distanceFromTop; } return topSpacing; } //setup event listeners $window.scroll( _.throttle( function() { if ( $window.width() > 719 ) { shareScroll(); } else { $_shareContainer.css({ top:'', left:'', position:'' }) } }, 50 ) ); $window.resize( _.debounce( function() { if ( $window.width() > 719 ) { shareMove(); } else { $_shareContainer.css({ top:'', left:'', position:'' }) } }, 50 ) ); });

Fábio Albuquerque

Marketeer Digital viciado em jogos desde a Mega Drive. Tem um gosto especial por Retrogaming.

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